beginoutdoorscript;
variables;
    int choice;
body;
beginstate 0;

break;
beginstate 1;

break;
beginstate 2;

break;
beginstate 10;
    if (get_flag(210, 0) == 0)
        message_dialog("There used to be a settlement here. Now everything is destroyed.", "");
    set_flag(210, 0, 1);
break;
beginstate 11;
    if (get_flag(210, 1) == 0)
        message_dialog("There is a small settlement here. When you approach, however, weapons point out of the windows and people shout: _No outsiders henceforth._", "");
    set_flag(210, 1, 1);
break;
beginstate 12;
    run_scenario_script(24);
break;
beginstate 13;
    if (get_flag(210, 13) == 1)
        end();
    reset_dialog();
    add_dialog_str(0, "This hut doesn't look like a human's hut. Bits of fur outside would indicate that there is a nephil living here.", 0);
    add_dialog_choice(0, "Leave.");
    add_dialog_choice(1, "Visit.");
    add_dialog_choice(2, "Attack.");
    choice = run_dialog(0);
    if (choice == 2)
        message_dialog("You knock on the door. A shaggy figure steps out, but when it sees you, it says:", "_Get out of here! You have no business to me, Vrrrr's, hut._");
    if (choice == 3)
        create_out_spec_enc(0);
break;